User: ForaTv |
Will Wright and Brian Eno - Generative Systems Complete video at: http://fora.tv/2006/06/26/Will_Wright_and_Brian_Eno Game designer Will Wright and musician Brian Eno discuss the generative systems used in their respective creative works. This clip features original music by Brian Eno. ----- Will Wright and Brian Eno on "Playing with Time." In a dazzling duet Will Wright and Brian Eno give an intense clinic on the joys and techniques of "generative" creation. Back in the 1970s both speakers got hooked by cellular automata such as Conway's "Game of Life," where just a few simple rules could unleash profoundly unpredictable and infinitely varied dynamic patterns. Cellular automata were the secret ingredient of Wright's genre-busting computer game "SimCity" in 1989. Eno was additionally inspired by Steve Reich's "It's Gonna Rain," in which two identical 1.8 second tape loops beat against each other out of phase for a riveting 20 minutes. That idea led to Eno's "Music for Airports" (1978), and the genre he named "ambient music" was born. The Long Now Foundation was established in 01996* to develop the Clock and Library projects, as well as to become the seed of a very long term cultural institution. The Long Now Foundation hopes to provide counterpoint to today's "faster/cheaper" mind set and promote "slower/better" thinking. We hope to creatively foster responsibility in the framework of the next 10,000 years - The Long Now Foundation Tags: spore sim sims maxis ea electronic arts video games design demo preview computers programming creator creating |
User: j4mie |
generative film noir audio and visuals generated by one-dimensional cellular automata, various rules. Tags: wolfram one-dimensional cellular automata automaton visual generative processing processing.org electronic ambient music noise |
User: 29fragiledays |
mScape (generative locative media) Some user feedback on 'always something somewhere else', a generative locative media experience built using the new Hewlett Packard mScape software. For more info visit http://duncanspeakman.net or http://www.mscapers.com Tags: hp mscape mediascape gps locative media art soundwalk |
User: noissez |
Generative Music - Cellular automata and blip blops [ UPDATE!! for higher quality sound, watch this here: http://www.vimeo.com/931182 ] This is a sample output of something I've been working on lately. A somewhat intelligent cellular automata system that I developed with some atari2600 style sonification. Poor figure that you see at the beginning triggers a relatively complex cellular life system(which is based on conway's rules but it's not ahistoric and can switch rules on the fly depending on the situation) and I've done some work to sonify the life with atari2600 sounds. I have no control over the system once it is started, and it dies by itself. Software used: Processing connected to SuperCollider via osc_p5 library and the great p5_sc library, and I used the Atari2600 UGen by Fredrik Olofsson, all custom software. It is actually in stereo but Youtube bastardizes the content by converting everything to mono. If anyone is interested in the original, i can send links. Tags: generative music processing supercollider cellular automata chaos order atari 2600 sonification visualisation |
User: janjacobsv |
generative art a fractal L system I made is called Louise. This is a desktop tape, its made in the programme virtools. Tags: fractal L-system generative |
User: mammamiu |
Generative art workshop with Marius Watz Generative art workshop woth Marius Watz at Merz Akademie in Stuttgart. November 2007. Tags: miu mau miumau marius watz generative art workshop merz akademie stuttgard |
User: entitlement |
generative art from neural networks Jonathan McCabe's artificially evolved systems art "The patterns are made by repeated foldings, rotations and shifts, and then each point is coloured depending on its positions during the operation. A process of artificial evolution was employed to develop the final images, involving repeated variation, selection and "cross breeding" of the recipes used to generate the images." http://sf.anu.edu.au/~jrm900/The_Front/ Tags: art neural animation sci-art ai |
User: unit45x |
'Generative Response' Catherine Martin's MFA by Wm Stephanos 'Generative Response' Spring 2007 Catherine Martin's MFA Thesis Exhibition Show Slocumb Galleries, East Tennessee State University Film by Wm Kai Stephanos © 2007 Tags: Wm Kai Stephanos unit45x Catherine Martin ETSU MFA Slocumb Galleries Art Sculpture Ceramics 2007 Generative Response documentary experimental short film art airplane boat train animation improv sketch business communications computer science economics engineering health physical social visual humanities math medicine arts media performing language tv advertising entertainment news filmmaker reel interview tutorial crafts beauty technology home fashion gardening country electronic rap rock blues |
User: theapc |
Generative Drums in Pure Data This is my first (working at least) patch in pure data. It is a generative patch, meaning that I haven't done any sequencing whatsoever - the program is literally making it up as it goes along. I do a bit of tweaking with a midi-controller in the video, to control it to some degree. I know nothing at all about programming, please keep that in mind. Sorry about the sound quality, im recording by running the speaker output into the mic input. EDIT: The patch is now available for download here: http://rapidshare.com/files/72092876/markov_drums_2.pd.html As it is rapidshare, it may be removed after 90 days of no downloads. Let me know, and I'll put it back up. All I ask is that if you use it, please credit me as Ben Levitan or Chernobyl2, and let me know. Enjoy. Tags: Pure Data PD electronic music generative drums midi Axiom m-audio autechre algorithm algorithmic max/msp max msp |
User: jackrealdrummer |
Using Sounder to Create Generative Music with Ableton Live You can use Sounder to create cool ambient or generative music with Ableton Live as the sound source in Windows. Tags: ambient sounder ableton live generative |