User: Lazrool |
Nameless Shmup This is footage from a nameless Shmup project. Currently has 1 level worth of gameplay and 4 different ships to pilot. Tags: indie game shmup |
User: KrgFn |
shmup.avi making of shmup.avi making of Tags: KrgFn shmups ikaruga radiant silvergun stg shmup shooter donpachi dodonpachi silk worm gradius type r-type |
User: WAX388 |
Zillion Beatz shmup on unbelievable difficulty Super high speed shmup in the Zillion Beat'z BEAT MACHINE MODE on unbelievable difficulty. Tags: shmup shmups zillion beatz music doujin indie shooter shooting danmaku bullet stg rezetia |
User: mitsugomi |
SHMUP Border Down Sega Dreamcast - Lock On 3 A great G-Rev Shmup presented by french shmupers Radigo & Cormano Tags: Shmup "border down" G-Rev Grev stg shooters shooting shmup.com |
User: mitsugomi |
SHMUP Layer Section Sega Saturn - LockOn 1 Made by french Shmupers Radigo & Cormano Tags: shmup shmups manic stg shooters shooting-game sega saturn LayerSection Layer-section shmup.com |
User: KollisionBR |
Shmup Report #3 Time for another round of shoot'em ups! These were the last ones I chose to beat, played mainly between MAY/JUL-08. The only true stinker I can name from these is the incredibly awful Xenon 2 for my beloved Mega Drive... I beat all of them with 1 credit, with the exception of Panzer Dragoon and Mars Matrix (which I continue to play - got to the 6th stage so far). I hope some shoot'em up fans out there enjoy the compilation! Featured games: - R-Type (Master System) - Abadox - The Deadly Inner War (NES) - Mega SWIV (Mega Drive) - Whip Rush (Mega Drive) - Xenon 2 (Mega Drive) - Panorama Cotton (Mega Drive) - Cotton 100% (SNES) - Axelay (SNES) - Panzer Dragoon (Saturn) - [Shooter] Space Shot (Playstation) - Mars Matrix (Dreamcast) Coming in a few weeks/months: Shmup Report #4. Tags: Shmup Report R-Type Abadox Mega SWIV Panorama Cotton Panzer Dragoon Axelay Mars Matrix Whip Rush 100% Xenon |
User: JunkerJames |
K Abstract Shmup prototype Between university and my first job I made this game. It's a bit weird looking, I know. That was half the point. I was trying to see if I could work with a self imposed restriction - design a game in monochrome, and see how well you can communicate the game play through rather abstract means. I don't think I totally succeeded, but I learned a awful lot about how to express information to a player in clear, concise ways. There's also some interesting gameplay mechanics - nothing "dies" in this world (except bullets and bombs). You're simply "turning" actors between light and dark energy - so if a light person continuously shoots a dark person, the dark person eventually becomes light. If a dark person shoots another dark person, it's like "healing". The original heightmap engine was made by David Hillier, a friend back in the day. I made a big mess of his engine trying to get this specific look. Sozzles, Dave! I don't really have any plans to pursue this game further, although... on the Wii? Hmm. I can think of a neat control system! Tags: game play experimental blue shmup shoot em up abstract indie games rez aubrey hesselgren xbox live arcade xbla |
User: JudgeSpear2 |
Parallel Dimensions '99 (1999 SHMUP fan-game) Here is my very first fangame. It is made in 1999 in Klik 'n Play, later ported to Multimedia Fusion to take advantage of advanced features. Get the game at: http://www.sendspace.com/file/abp1vz It is a Gradius-style shmup that has a prominent dimension-hopping element. That element has been a staple in my fangames since, from Xeno Fighters EX all the way to Super Mario Fusion. Since it is my first fan game, it does have its flaws. For example, the weapons system is very unpolished and confusing. One weapon is completely useless (it was more of Klik 'n Play's fault, since I had almost no control over variables). This video showcases the final mission, which is a trip to Microsoft Land, a hellish reality of the Microsoft environment from the mid-90's! General Protection Faults! EMM386 Exception errors! Flying Windows Icons! Program Manager! This stage has both a midboss and a final boss, complete with cutscenes. Tags: parallel dimensions '99 pd99 homebrew fangame fan game shmup gradius microsoft bill gates |
User: ddenning1019 |
Shmup Mash-Up The result of boredom and discovering Windows Movie Maker on my computer. A movie of several clips from various shooters. Song: Behind Closed Doors Artist: Rise Against Games Shown (In order of appearance): Armed Police Batrider (Arcade) Dodonpachi (Arcade/Saturn/PS1) Ikaruga (Arcade/Dreamcast/Gamecube) Gradius V (Playstation 2) Border Down (Dreamcast) Giga Wing 2 (Dreamcast) Strikers 1945 II (Arcade/Playstations 2) Note: I am Pirate1019, it's the other screenname I go by. Just in case it ever needs to be known. Tags: shmup shooter stg 2d arcade game horizontal |
User: KollisionBR |
Shmup Report #1 These are the shoot'em ups I beat between SEP-07 and FEB-08. It's a nice compilation that encompasses the Mega Drive, the Sega Saturn and the Sega Dreamcast. Yes, I know that there are some stinkers here, but hey - they deserve to be beaten as well! Featured games: - Hellfire (Mega Drive) - Bio-Hazard Battle (Mega Drive) - Bio-Ship Paladin (Mega Drive) - Master of Weapon (Mega Drive) - Burning Force (Mega Drive) - Arrow Flash (Mega Drive) - Twinkle Tale (Mega Drive) - Divine Sealing (Mega Drive) - Gun Frontier (Saturn) - Thunder Force V (Saturn) - Giga Wing (Dreamcast) I decided to keep their original audio. The video doesn't make the games any justice though... Enjoy! Coming soon: Shmup Report #2. Tags: Shmup shoot'em ups report sega mega drive genesis saturn dreamcast compilation |