User: LovelyVirus |
Virtual Barber Shop (Audio...use headphones, close ur eyes) You'll need headphones for this to work. Make sure there is no noise around, close your eyes, turn the volume up a lil bit, hold and press headphone on your ears for better hearing, play it and enjoy this impressive audio work. Not a screamer not a prank! NOTE: I am not the maker of integrated original audio. Credit to me for converting into video and successfully uploading stereo quality clip at youtube. :p See this wikipedia entry for information about binaural recordings. http://en.wikipedia.org/wiki/Binaural_recording Tags: haircut surround creepy scary 3d whisper sexy hot funny artificial ghost trippy horror spooky fight killer |
User: jamiroquaiTV |
Jamiroquai - Virtual Insanity Jamiroquai Virtual Insanity © 1996 SONY BMG MUSIC ENTERTAINMENT (UK) Limited Tags: Jamiroquai Virtual Insanity Pop Music Video |
User: gganpoongi |
Jamiroquai - Virtual Insanity MV Virtual Insanity Music Video Tags: Virtual Insanity Jamiroquai |
User: CBS |
CSI: NY Second Life Virtual Experience [Zuiker] Check out a first look at the upcoming CSI: NY Second Life virtual experience. Don't miss the episode everyone is talking about on Wednesday, October 24 at 10pm et/pt only on CBS. Tags: cbs csi new your anthony zuiker virtual |
User: DiegoValdes |
Blake Lewis - Virtual Insanity Blake Lewis sings Jamiroquai's Virtual Insanity on American Idol and throws in some beatbox/scatting. Tags: blake lewis virtual insanity jamiroquai american idol beatbox scatting |
User: flumenvitae |
Paseo Virtual por Expo Zaragoza 2008 Maqueta virtual de Expo Zaragoza 2008, que se celebra entre el 14 de junio y el 14 de septiembre. http://www.expozaragoza2008.es/blog Tags: mapa plano recinto maqueta expo zaragoza 2008 pabellón plaza temática puente torre del agua oikos faro españa |
User: jcl5m |
Head Tracking for Desktop VR Displays using the WiiRemote Using the infrared camera in the Wii remote and a head mounted sensor bar (two IR LEDs), you can accurately track the location of your head and render view dependent images on the screen. This effectively transforms your display into a portal to a virtual environment. The display properly reacts to head and body movement as if it were a real window creating a realistic illusion of depth and space. By Johnny Chung Lee, Carnegie Mellon University. For more information and software visit http://johnnylee.net Tags: wii remote wiimote virtual reality VR display head tracking 3D games interactive computer nintendo immersive window |
User: hayesg01 |
2008 METAVERSE TOUR - THE SOCIAL VIRTUAL WORLD'S A STAGE The 'Social Virtual' World's A Stage A Film by Gary Hayes © Personalizemedia 2008 http://www.personalizemedia.com 75MB MP4 Download available at http://www.justvirtual.com/SVWS_2008.mp4 "This is not a Game" - Music composed and performed by Gary Hayes http://www.korkyt.net Post about the video here: http://www.personalizemedia.com/2008-metaverse-tour-video-the-social-virtual-worlds-a-stage/ Over 50 virtual worlds featured including: Second Life, HiPiHi, Kaneva, Twinity, ActiveWorlds, LagunaBeach vMTV. There.com, Habbo, Google Lively, FootballSuperstars, Weblin, AmazingWorlds, CyWorld, Whyville, Gaia Online, RocketOn, Club Penguin, YoVille, Webkinz, BarbieGirls, Prototerra, IMVU, Spore, vSide, Tale in the Desert, SpineWorld, Stardoll, The Manor, There.com, ExitReality, Vastpark, Qwaq, PS3Home, GoSupermodel, Grockit, Croquet, Metaplace, Coke Studios, Dreamville, Dubit, Mokitown, Moove, Muse, The Palace, Playdo, Sora City, Voodoo Chat, TowerChat, Traveler, Virtual Ibiza Tags: Second Life HiPiHi Kaneva Twinity Gary Hayes Metaverse Tour There.com Habbo Google Lively Football Superstar |
User: skittlelock |
Testers Wanted - Nintendo Virtual Reality This is a live-action performance from the annual Carnegie Mellon University Entertainment Technology Center's (http://www.etc.cmu.edu) Building Virtual Worlds Show. The performance is from December 6th, 2006, and students have TWO weeks to brainstorm, develop, and implement a virtual world, which in this case, was required of us to make an entertaining experience for a large audience. The performance is given in McConomy Auditorium in Carnegie Mellon, via the technology of the Playmotion (http://www.playmotion.com). The playmotion is a motion sensor technology that receives data on the user's head and two hands. Members of the team include: Paul Capriolo (programmer), PaulCapriolo.com M.E. Chung (designer/props/fx), lizchung.com Carlos Pineda (audio/stage/script), pinedsman.com Jake Rheinfrank (artist), imagecubed.com Tags: nintendo mario zelda etc entertainment technology carnegie mellon bvw building virtual worlds playmotion |
User: navgtr |
Virtual Boy hardware GAMING IN THE CLINTON YEARS is brought to you by NAViGaTR, Flights Media, and Avatoy, Inc. A complete episode index is available at http://www.navgtr.org/library.html Tags: gadgets virtual boy hardware |