User: marcan42 |
BootMii Demo IT IS NOT THE LCD THE LCD HAS NOTHING TO DO WITH IT. IT IS SOFTWARE. Jeebus. The very first working test of BootMii. BootMii takes over the boot process of the Wii and lets you run almost anything (even security code, a backup/restore utility, you name it) from an SD card, before most of the system even starts booting. It is a huge step towards "brickproofing" a Wii, as it will still work even if you thoroughly screw up your filesystem. You could even format it entirely and it would still work. Here I'm testing it with a small program that modifies the boot code (boot2) to boot into the Homebrew Channel instead of the normal system menu. Pop the SD card in, the Wii boots to HBC. Take it out, it reverts to normal boot. Real handy for coders. To those that claimed that System Menu channels were more convenient (read: saved you a click or two) compared to running homebrew off of HBC: take that! :-) Sorry for the crappy video. My 5 year old digital camera finally decided to crap out, so I had to film this using my cellphone. Tags: wii bootmii boot mii hack boot2 iosboot ios homebrew channel hbc sd video game electronics diy computer gadget |
User: marcan42 |
Wii Recovery Dongle Using a hardware device to trigger a built-in recovery mode in the Wii System Menu. This can be used to recover many otherwise bricked Wiis. Nintendo calls the official version a "Waikiki adapter", and it seems to be a device similar to the USBGecko (An EXI to serial/USB bridge). Only its presence is necessary to trigger the recovery menu - you don't actually have to plug it into anything on the other end. The clone that I built only pretends to be a Waikiki, but so far does not offer any serial functions. Tags: wii recovery |
User: marcan42 |
Wii Homebrew Channel Banner Here is the completed banner of the soon-to-be-released Homebrew Channel. 100% homebrew, made with 100% homebrew tools. Info and explanation: http://hackmii.com/2008/05/the-elusive-banner/ Sorry for the weird cursor behavior, my capture setup is a hack and I had to use the Classic Controller and guide myself by the audio "clicks", since I couldn't see what I was doing. Mad props to drmr, who made the awesome music, and to souLLy for the great graphics :) Tags: wii homebrew channel banner icon brlan brlyt reverse engineering wiibrew video game diy |
User: marcan42 |
Wii Homebrew: Wii Remote on the Wii A few days ago a homebrew loader for the Wii was released. I just managed to get the USB interface to work, and therefore talk to the internal Bluetooth controller (which uses USB internally). This is a little demo of connecting to the wiimote. The code is basically useless, as it doesn't use a real BT stack, but it's a nice demo. Tags: wii homebrew wiibrew nintendo development wiimote bluetooth ios starlet |
User: marcan42 |
The Motor Orchestra II Anyone remember the days of DOS games "playing" music by moving the floppy drive heads? Well, I had to test a new robot platform, but I was too lazy to go build an actual frame with a pair of wheels. So what can I do to test the motor speed controls with nothing to move? Watch. These are the control boards that we'll be using in the Robotics Workshop at this year's Euskal Encounter 15, in Barakaldo, Spain. This is one of Spain's largest LANParties, with up to 4096 people attending this year. Oh, yeah, and it's in stereo too :) (melody on the left, bass line on the right). Not bad for 18 hand-tuned notes. New in v2.0 (also known as next-afternoon version) - MIDI interface! On a sidenote, this could be really useful for an actual robot - you could program movement commands using MIDI sequences. Tags: robot motor speed pwm mario bros nintendo ek15 euskal encounter 15 taller robotica MIDI |
User: marcan42 |
Pac-Man on-a-chip The original Pac-man arcade game, implemented inside a single Xilinx Spartan-3E chip on a Spartan-3E Starter Kit. None of the extra hardware on the board is used, the chip in the middle implements the complete arcade board of the original game! http://home.freeuk.net/fpgaarcade/pac_main.htm Tags: pacman pac man fpga s3e spartan3e spartan 3e starter kit xilinx arcade |
User: marcan42 |
Wiimote as a mouse Yep, we finally figured out how the darn IR camera works. It's just a quick hack, but I've written a program to take the data from the Wiimote, filter it a bit, and emulate a mouse. It's actually quite a decent input device, although I recommend using big icons. I've demonstrated a few simple activities with it. Buttons on the Wiimote map to mouse buttons and scroll wheel. Of course, the sensor bar has to be on for this to work (make your own, as documented in many places, or just power yours off your Wii as I use here) I'm working on a full-blown Linux driver with support for every feature known, multiple clients, and a lot more (with no ugly hacks). See you soon with the next video! Update: Check http://wiibrew.org/index.php?title=Wiimote out for the actual technical information on how all this works! Tags: wiimote wii remote emulate mouse pointer PC bluetooth linux infrared IR sensor bar |
User: marcan42 |
Wiimote on PC acceleration reading We are working on documenting and adding support for the Wiimote on Bluetooth-enabled computers. Here's how it's turning out so far. Stay tuned for pointing, Mii data (already working!), and much, much more! See this for more info: http://www.wiili.org/Wiimote Tags: wii wiimote remote control acceleration accelerometer gyro motion |
User: marcan42 |
Wiimote loses power/sync So I just picked up my new Wii with an extra Wii Remote, and look what starts happening soon after I begin to use it. This really screws up gameplay. No, you don't have to watch the whole video to get an idea of what's going on, I'm just showing different things about my setup and trying stuff to no avail. Tags: wii remote wiimote nintendo nintendowii broken problem |